Miyerkules, Enero 18, 2012

Educational Technology 2



Higher Thinking Skills Through IT-Based Project




1. Resource-Based Learning


   Resource-based learning is student-centered. Students are actively involved and more accountable for their own learning. Classroom teachers and their partners in education need to do much more than simply ensure access or provide the wide range of appropriate learning resources; they must ensure that the students' learning environment is properly structured, so that learning will occur. Skills for accessing, evaluating, using, and applying information are carefully targeted, ensuring that students meet the outcomes for information literacy identified in the approved curriculum and instructional programs. Learning is facilitated by teachers who understand their critical role, always promoting student involvement and interaction, and assessing learning in ways that ensure that more than simple content (or the "right answer") is learned. With this increased emphasis on the development of skills and strategies, (and on critical thinking, problem-solving, communication and creativity,) our students will be better prepared to become lifelong learners, capable of independent and informed decision-making.


2.Simple Creation

  In this kind of project the students will be able to create their own software materials to supplement the need for relevant and effective materials .  In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant than planning. making, assembling, designing, or building. This will develop their creativity to make a good outcome.

To develop creativity, the following five key tasks may be developed:

 1. Define the task- clarify the goal of the completed project to the students.
 2. Brainstorm- the students generate their own ideas on the project, there is an idea exchange among the students and teacher.
 3. Judge the ideas- the students themselves make an appraisal for or against any idea.Only when students   are completely off track should the teacher intervene.
 4.Act- the students do their work with a teacher only a facilitator.
 5. Adopt flexibility- The students should be allowed to shift gears and not follow an action path rigidly.


3. Guided Hypermedia Projects


It is a self-made multimedia projects that you can use for your instruction or discussion. It can be approached in two different ways:
1. As an Instructive tool , such as in the production by the students of a power point presentation.
You can apply this in your discussion.It is easy for the teacher to catch up the attention of the students because they love moving letters or pictures and also sounds and the teacher can discussed well the topic because of its beautiful visual aid which is suitable for the topic.
2. As a communication tool when students do a multimedia presentation to stimulate a television news show.
It is easy for the teacher to discuss about news or literature if they have tools like television or you can use your own video clips in order to present the topic they wanted.


4.Web-based projects


Students can also create and post webpages on a given topic. Posting of webpages in the in the internet is very helpful in the learning of students for it allows the students to have a wider audience. They can also connect with other related sites in the internet.
        But creating this may be sophisticated and time consuming on the part of the learners. Time consuming but has a more learning outcomes. 


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